Demon Hunter

Demon Hunter

Synergy Overview

Class PerkShuttered Soul

Counts as a different enemy Demon type.

Active when you have at least (N) different Demon Hunter pieces on board. (Multiple effects stack)

  • 2Demon Hunters: All friendly demons are considered the same type.
  • 4Demon Hunters: All damage dealt is settled as Pure Damage.

Lore

Demon hunters ritually trade their normal form in exchange for the mastery of demonic powers that enables them to deliver devastating strikes to their prey. This enhanced strength, together with their great agility and magical prowess, makes demon hunters unsuppressible.

Demon Hunter Units

More Synergies

Assassin
Assassin
The first movement of Assassin pieces in each round causes Assassins to leap over to the back of the enemy lineup. The first blow after Backstab Leap is always a critical strike with a random bonus damage amplifier. CLASS PERK: Coup de Grace Active when you have at least (N) different Assassin pieces on board. (Multiple effects stack) (3) Assassins: All friendly assassins have 15% chance to critical hit for 300% damage. (6) Assassins: All assassins have 15% chance to critical hit for 400% damage. (9) Assassins: All assassins refresh a Backstab Leap move after killing an enemy or a certain duration. This Backstab Leap always deals the maximum possible critical damage.
Druid
Druid
Druid pieces will not be destroyed on a ★★★ piece combined. CLASS PERK: Synergy Active when you have at least (N) different pieces of this class on board. (Multiple effects stack) (2) Druids: Two identical Druid★ can promote to a Druid★★. (4) Druids: Two identical Druid★★ can promote to a Druid★★★. (6) Druids: Two identical Druid★★★ can promote to the great Altar of Spirits♥♥♥, and gain several(equal to the level of Druid★★★) stack of Altar Power, and destroy all Druid pieces in the chess pool.
Hunter
Hunter
Hunter pieces always focus on attacking the lowest health enemy within attack range. CLASS PERK: Aimed Shot Active when you have at least (N) different Hunter pieces on board. (Multiple effects stack) (3) Hunters: Every attack of all ally hunters has a 50% chance to perform a precise shot, penetrates evasion and -5 armor, lasts for 5 seconds. (6) Hunters: Every attack of all ally hunters has a 100% chance to perform a precise shot, penetrates evasion and -10 armor, lasts for 10 seconds. (9) Hunters: Every precise shot will knock back the victim for 1 grid on hit and perform an extra attack.
Knight
Knight
Knight pieces who have nearby allies will gain a Divine Protection shield immediately. CLASS PERK: Divine Protection Active when you have at least (N) different Knight pieces on board. (Multiple effects stack) (2) Knights: All friendly knights have a 25% chance to procure a shield every 3 seconds in combat for 3 seconds. (4) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat. (6) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat. Procing a shield instantly heals for 400.
Mage
Mage
For every standing friendly Mage on the chessboard, Mage pieces receive +10% bonus mana restoration, up to a maximum of 60%. CLASS PERK: Magical Vulnerability Active when you have at least (N) different mage pieces on board. (Multiple effects stack) (3) Mages: All enemies suffer -30% magic resistance. (6) Mages: All enemies suffer -35% magic resistance. (9) Mages: All enemies are cursed with frost incantation, which freezes them upon receiving magical damage. Lasts longer for more increased damage taken.
Mech
Mech
Inventors arm themselves with the latest technology that allows them to receive +50% healing from other sources. CLASS PERK: Heart of the Machine Active when you have at least (N) different Inventor pieces on board. (Multiple effects stack) (3) Inventors: Summon an AWESOME Invention after winning a home battle last round with at least 1 friendly Inventor who survived. (6) Inventors: Heart of the Machine now summons a Golden AWESOME Invention.
Monk
Monk
CLASS PERK: Drunken Stagger Active when you have at least (N) different Monk pieces on board. (Multiple effects stack) (2) Monks: All friendly melee Monks have a chance on dealing damage to instantly eliminate the target enemy with a low health. (4) Monks: All friendly Monks have a chance on dealing damage to reduce the current health of the target enemy by half.
Priest
Priest
Priest Pieces are determined, and cannot be mind controlled. CLASS PERK: Salvation Active when you have at least (N) different Priest pieces on board. (Multiple effects stack) (2) Priests: Get a Tango when defeated in a home battle with courier health lost if your pieces on board are less than your max pieces capacity. (4) Priest: Every Priest piece will Mind Control an enemy whose level equals to or less than itself if your pieces on board are less than your max pieces capacity. (Max control count = Your capacity - Your pieces on board)